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add analytics tracking

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    Benson WongAdminBenson Wong (Admin, dimeRocker) shared this idea  ·   ·  Admin →
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      • Matthew MinerMatthew Miner commented  · 

        Additional statistics a developer might find useful:

        - How many users have the web player installed?
        - Of those who don't have the web player installed, what percentage choose to install it?
        - Where are users coming from (linked from Facebook, external website, Google search)?
        - System stats (OS, browser, VRAM, etc.); Unity maintains a comprehensive list of their own (http://unity3d.com/webplayer/hwstats/), but I suspect they vary depending on the type of game; a FPS is probably more likely to draw users with powerful machines than FarmVille is
        - Time spent in certain area; for example, do players struggle with level three but beat level four without any difficulty? Similar to the idea of developers being able to trigger custom events, but more fine-grained
        - If game has options/settings, what does player set them to?

      • Brad KeysBrad Keys commented  · 

        Game General
        - Average # of plays each user spends per day/week/month
        - Average time spent playing per day/week/month
        - Average time spent playing, per play session

        Marketplace
        - How many of each item has been purchased
        - How often an item is purchased
        - How often does a user by another item
        - How often does a user by the same item more than once
        - On average, how much $$ does a user put into the dimeRocker system when purchasing Benzos (would be good to know what pricing models to go by)
        - Number of expiring items bought Vs. non-expiring items

        Custom Events
        - Allow devs to trigger custom events. Example: How many users choose door #1 Vs. door #2

        Virality
        - How many users choose to publish to their wall
        - How many users choose to publish to friends walls
        - How many users invite friends
        - How many users join through invites/requests
        - How many users join from clicking on shared wall posts
        - How many publishes a day/week/month does the average user share

      Knowledge Base and Helpdesk